Digital Hands
Private digital hands that still feel like table play.
Catanzee's hand view is built to mimic the feel of holding a small fan of cards while still being compact enough for a phone screen. Players only see their own hand, and the host only sees public seat state like connection status and total card count.
Real resource stacks
The hand always shows the full set of resource types, but empty resources stay muted. Once a player holds at least one card of a type, that stack becomes fully colored and the front card shows the count clearly.
See-before-commit
Taking from the bank and giving back to the bank both use staged commits. A player can review all pending card movement before it changes the live hand, which reduces mistakes.
Adding cards
Tapping the plus button stages a pickup. The pending row shows the exact cards waiting to be committed, and nothing is finalized until the player confirms the full batch.
Returning cards
Tapping the minus button stages a bank return or purchase cost. This uses the same preview-first pattern so players can check what they are about to spend.
Compact phone layout
The phone view is intentionally minimal. The visible surface focuses on actual cards, while less common actions live behind a small overflow menu to preserve one-screen usability.
Purchases
Roads, settlements, cities, and development cards can be bought from the hand. Catanzee checks whether the player can afford the cost before allowing the action.
Development cards
Development cards are tracked separately from resource cards. Manual adds are supported, and key card effects such as monopoly and year of plenty can move cards through the live state.
Discard locks
When the table requires a discard, Catanzee restricts the affected player's hand until the required bank return is complete. This prevents hidden state mismatches during the turn.